This is my latest project. I'm hoping to get if funded and begin releasing episodes here in the next few months. Check it out and if you dig it, help make it happen by contributing. Thanks, you rule!
Tuesday, February 25, 2014
Friday, May 13, 2011
Senior Film Shot Work by Andrew
Clarence from Andrew Young on Vimeo.
Work done: Skinny guy model, rig, hair, correctives, shorts cloth sim, and shorts model by Andrew Young. Fat guy hair by Andrew Young
Lighting, render wrangle, and composite by Andrew Young
All animation by Tim Hinton. Vis Dev by Brandon Pederson.
Crowd RIB archive and render by Jared Merril and Joel Dheer
Background shaders by Jack Hattori and Joel Dheer
Skinny guy shader by Jack Hattori
Fat guy shader by Stephanie Marshal
Fat guy rig by Jeremy Estrada
Friday, April 29, 2011
Clarence Pass 2: Andrew Young
Character model, rig, correctives, hair Groom, texture, sim, composite, lighting, render, and smoke by Andrew Young.
Crowd by Jared Merril and Joel Dheer. Clarence's Shader by Jack Hattori. Animation by Tim Hinton. Vis dev by Brandon Pederson
Crowd by Jared Merril and Joel Dheer. Clarence's Shader by Jack Hattori. Animation by Tim Hinton. Vis dev by Brandon Pederson
Wednesday, April 27, 2011
Paddy Pass 3
Hair (Groom, texture and sim), Composite, Lighting(collaboration with Joe Creswell), Render, and Smoke by Andrew Young.
Crowd by Joel Dheer and Jared Merril. Paddy's Shader by Stephanie Marshall. Background shaders by Jack Hattori. Animation by Tim Hinton.
Crowd by Joel Dheer and Jared Merril. Paddy's Shader by Stephanie Marshall. Background shaders by Jack Hattori. Animation by Tim Hinton.
Friday, April 15, 2011
Wednesday, March 23, 2011
Tuesday, March 22, 2011
Friday, March 11, 2011
Teancum
Teancum from Andrew Young on Vimeo.
Look development for up and coming project that I'm getting ready for Comic con. Work done: Models, cloth, camera work. Been waiting way to long to start working on stuff like this.
Saturday, November 13, 2010
Saturday, November 6, 2010
Tuesday, April 13, 2010
Wednesday, April 7, 2010
Maya Hair using Renderman: BYU 2011 senior film antagonist: Paddy
It has been a long journey learning how to harness the power of Maya Hair using Renderman but it looks like things are finally working out. Work done: Six hairsystems to make up Paddy's beard, mustache, eyebrows, and hair. Textured, groomed and simulated the hair. The simulation is currently rendering. Stay tuned. Two hair systems to make up the boy's hair. (Model of Paddy done by Scott Chase and model and texture of boy done by Dreamgiver team. The work done by me is all of the hair.)
Wednesday, March 17, 2010
Bam Wham animation with foley
BAM Wham Kickflip 360 Frontside Kickflip from Andrew Young on Vimeo.
Work done: Foley sound recording, soundbooth sound compilation, Maya animation, rigs, textures, render, nCloth sim, hair sim. Also, this file got corrupted twice while simming the cloth so heavy editing was done to the .ma file so that it would even work.
Work done: Foley sound recording, soundbooth sound compilation, Maya animation, rigs, textures, render, nCloth sim, hair sim. Also, this file got corrupted twice while simming the cloth so heavy editing was done to the .ma file so that it would even work.
Friday, January 8, 2010
From Concept to Animation
Hair/nCloth test
Skateboard rig example from Andrew Young on Vimeo.
nCloth Tests from Andrew Young on Vimeo.
work done: Concept, model, texture, sss maps, hair/fur maps, nSolver dynamics(cloth), Rig: FK/IK controls, facial rig, noflip joints...etc. Maya, Mental Ray, photo shop.
Wednesday, January 6, 2010
Monday, September 21, 2009
Friday, June 19, 2009
Lundon's Bridge Character Paintings
Friday, April 17, 2009
Thursday, April 16, 2009
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